Marvelous designer

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“Mastering Marvelous Designer” course includes the Marvelous Designer Beginners course plus Advanced workshops.

The course sells for $299

You’ll learn the best ways to use MD tools, BUT, more importantly – how to pattern and make clothes.

The type of garments were carefully selected after much research to cover all building blocks through time… Sleeves, pants, skirts, dresses, coats, gowns, capes, hats, hoods – it’s all here to make you a master of MD like no other course can do.

Our training is suitable for any MD user level and is an easy to follow, no-fluff, step-by-logical-step training,

Hailed by the world’s best artists (and novices) for it’s in-depth training, clarity of teaching, tips & tricks you’ll learn- and for its logical progression, taking you from Zero to Hero in 60h.
Beats any costly Academy or Uni out there!

This Essential MD Garment Library sells for only $149. The average price per item is a mere $1.09

You also get over 300 MD Fabric Presets, to effortlessly drape for silk, plastic, leather, velvet, etc.Clothing Patterns with closeups in Hi-Res, to help you learn to pattern in MD, create any new garment from parts of our garments (and better follow along with our training program).

The total cost of all individual garments in this library would be over:  $6,247 ($45 average item price).

Each pack costs $15 and has 10 unique hi-res cloth texture patterns made from real fabrics. Many Extra variations are included for Free.Total price would be = $570.00   (34 packs  x $15 + $60 for the 2 larger special bonus packs)

Get HUNDREDS of beautiful seamless fabric textures and trims + Denim, Terry cloth towel + Bonuses for ONLY $99    – You’re saving $471!

Our Photoshop Brushes are the HIGHEST QUALITY, meticulously cleaned, and triple-tested to meet the highest standards.

Our brushes are used by DAZ creators, SecondLife creators, Reallusion users, photographers, illustrators, concept artists, environment concept artists, architects, matte painting artists, 3D artists and 3D environment artists.

What’s Included (click)

All our brushes are guaranteed to be clean and free of any defective dirt around edges, cut-off parts, dirty corners, grainy spots, or any other dirt (as is often found online).

You get gorgeous brushes and PNGs for:

  • 37 High-Res Realistic Cloud Brushes for Photoshop
  • 4 cartoon cloud brushes
  • 12 bird brushes
  • 10 rain brushes
  • 31 HD Fog / Mist Brushes for Photoshop and PNGs
  • 10 Dynamic Snowflakes Photoshop Brushes
  • 20 Pre-made Sky Full of Snowflakes Stamp Brushes (including blurred fast-falling snow plus different variations of small and big falling snow)
  • 180+ Hi-Res Lens Flares Kit: Sparkles, Stage Lights, Lens Flares & Optical Flares Stock PNGs
  • 13 Spotlight Photoshop Brushes
  • 147 Magic Energy Fire Rays, Rings, Swirls & Orbs Stock PNGs

Marvelous Designer Garments, Fabric Presets, Clothing Templates, Patterns & Textures

Our Marvelous Designer Garment File Library has it all; ready-made Marvelous clothes, their physical property presets and clothing templates/ patterns. Will save you a ton of time!

Our Marvelous Designer fabric presets library is delivered in its own zip as well as being organized neatly into each garment’s folder for easy referencing.

Ready-made Marvelous Designer clothing items save you a ton of time since you simply bring them into the program (compatible with all MD versions from MD v.4 and up!) and just need to adjust to your Avatar.

Our Marvelous Designer clothing patterns help you to better understand how to make clothes in MD, since you can use them to analyze the principles of patterns for your own creations in future and of course also to practice tracing our clothing templates into the MD program, re-creating the garments and sewing up the clothes.

Once you understand the basic principles you can mix and match a sleeve from one garment, a shirt from another, a skirt from yet another or a pair of Marvelous pants to make your own novel creation. Follow our training program for a solid grip on using MD and making clothes and this library will save you a ton of time into the future for your 2d and 3D artwork.

Find articles and tutorials from our CG blog and Magazine section with the latest articles & tutorials for 3D sculpting as well as free Marvelous Designer how-to tutorials.

Creating Overalls

Madina Chionidi, former lead of EA Dice, breaks down how to create jean overalls in this super detailed guide.

Not an easy garment to model but certainly a manageable task. Please note: this is not a video tutorial, but rather a written guide you would follow step-by-step.

Still the content is so helpful that you really should give it a try.

What makes Madina’s guide a little different is the actual use of patterns. While you can certainly get away with makeshift patterns, having a realistic base goes a long way.

And one of the hardest parts of diving into Marvelous Designer is not actually the software, but finding patterns. In the last part of the guide be sure to take note of her resources section!

Now if you’ve followed all these guides and you’re ready for advanced tutorials then check out Madina’s Gumroad page with a bunch of awesome(and cheap!) fabric design tutorials.

Author: Ben Traje

Ben is a stylized character rigger based in Davao City, Philippines. Proficient in Maxon, Cinema4D, and Autodesk Maya, he’s available for remote freelance work with plenty of samples in his portfolio.

Beginner Marvelous Tutorial

Check Out This Tutorial

In this comprehensive 48-minute tutorial, Lori Griffiths teaches you the fundamentals of Marvelous Designer by creating a simple dress from its bodice down to the skirt.

This is aimed towards users with no prior experience in the software, AKA it’s great for beginners.

The author also discusses common pitfalls that beginners face such as unfolding garments that are not aligned to the grid, or zooming too close to the viewport which renders garments out of frame.

You’ll also appreciate the demonstration where you can actually interact with the garment while it’s being simulated.

Undoubtedly, this is the oldest video tutorial in this list but this covers a lot and provides more value to the unsuspecting novice. If you’re in a pinch and can only watch one video, this should be it.

Lori Griffiths is also one of the only artists on YouTube who has produced a record high number of free Marvelous Designer tutorials. You can check her YouTube channel for more.

Lori also wrote the first and only dedicated Marvelous Designer book, if you’re more of a reader.

The Chair

The creation of that chair is very simple, even with the cloth with lot’s of volume and wrinkles.

1. For starters, I model a very simple base in 3ds max, leaving that a bit away from the zero point (on the Z axis).

2. After importing the object to Marvelous Designer, I use a circular pattern. This is important to define the ideal position and dimension for the pattern related to the base mesh (Avatar, in MD terminology). You can only define that after making some tests, so don’t give up if you make it wrong in the first few attempts.

3. After simulation, the borders should look similar to what is shown in the image below.

4. Now, Activate the option ‘elastic’ for all the cloth edges. It’s necessary make the ‘elastic ratio’ value smaller and also the ‘elastic strength’ bigger for the cloth to ‘hug’ the Avatar as seen in the image below.

5. Place some pins (W) on the seat region and move that down with the objective of removing the volume from that region, and then pause the simulation.

6. Going back to 3dsmax, increase the Avatar to conform the seat cloth.

7. In Marvelous Designer, import the new avatar and remove all the pins and let that ‘react’. This technique of working with a partial Avatar is interesting in many cases, such as making towels react on tables and chairs.

8. Add some pins and move them to create wrinkles on the cloth and so it doesn’t look too stretched. Pause the simulation.

9. Remove all the pins, so that there aren’t any pin marks left on the fabric, and lower the particle distance. The important part here is that if we continue the simulation without the pins, the cloth will set back to its initial formation, so so place some pins just to hold some wrinkles.

10. Let that simulate a few steps only for the cloth to conform with his new subdivision.

11. Remove all the pins and that’s it.

In case you have some unnecessary pin marks, just let the simulation run for one or two more passes.

Thats it!

I hope you enjoyed this tutorial, I tried to be objective and also gather some important tips to create the best result for this type of cloth. If you feel I left something out (like more MD viewport snaps for example), let me know in the comments below and I’ll add things here later on. Thank you very much!

The Rug

The great trick of this rug is the thickness. The models in Marvelous Designer contain far too many faces, rendering the use of global thickness for an object useless (or just highly impractical).

Let’s see how to make it…

1. The rug starts with some seaming squares. A tip on that is give a bit of movement on the small bends on rug. For that, you have just to use small differences on size like you can see in the right side of the image below.

2. To achieve the effect on the seam, you need to change the angle of the bend (Fold Angle). You may also need to change the intensity of the fold (Fold Strength) .

3. The result is already interesting, and you only need to subdivide a bit more and make the simulation run for 3-4 additional passes. This is probably one of the best tips for cloth simulation – Start with a base mesh, Simulate, Pause, Subdivide it more and iterate until you get the desirable result.

4. In 3dsmax, I imported the rug and converted it to an editable poly. The procedure that I make with all the models from Marvelous Designer is using the Quadrify All command.

5. Select the border and convert into Poly.

6. Utilize ‘grow’ on the edit poly commands panel. Select some other faces growing 3 steps in this case.

7. Split the faces from the original model (Detach). In this object I use shell to give the thickness only to the borders.

8. I converted this piece into editable poly and selected the edges of the object using ring, so I deleted the selection;

9. Now, select the faces of the all edges and use grow again (step one once again).

10. Apply mesh smooth and editable poly on faces to smooth them.

11. Attach all the edited object (edges) on the rest of the rug, welding the vertices.

12. And at last, the result is that…

Workflow Webinar

Check Out This Tutorial

In this 2-hour webinar, senior character artist Marlon Nuñez breaks down his workflow for using Marvelous Designer to create detailed garments for his characters.

By the end of the demonstration you’ll be able to create a realistic jacket and you’ll have learned a ton about the software.

There is simply no comparison to watching a professional work live in real time.

He begins by discussing how important it is to use references and reminds you that cloth patterns are not as straightforward as they look. Marlon is even generous enough to share which sites he uses for patterns.

Also he shows how easy it is to add pockets into garments by just creating an internal shape, copying the pattern, and sewing them back together.

He also cautions viewers that while Marvelous Designers generates believable attire, it is not the end of the process. More often than not you will need to take the output to Zbrush for detailing and eventually to a dedicated 3D package for retopology.

You can check more of his artwork and professional projects on his ArtStation page.

Single-Fold Helm

Check Out This Tutorial

Unlike the other entries in this list, this tutorial focuses on a specific sewing technique that can be applied to various garments.

The single-fold helm is commonly used at the edge of fabric to properly close the garment and eventually prevent unthreading.

This added detail will certainly give your model the true-to-life production value it needs.

To achieve this effect you’ll be using the offset internal line command and making sure the extend parameter is ticked off.

You’ll learn how to accelerate your simulation by freezing patterns, making detailed folds by decreasing particle distance, and manipulating garment direction with the fold arrangement tool.

Lots of really cool technical stuff in this one if you’re up for a challenge.

Introduction

I would like to thank all of you for the great feedback and appreciating my work on the ‘Second Floor, Block 1’ scene. As promised back then, I decided to post a series of 3d fabric / cloth making tips that relate to the making of that scene.

This was my first attempt at using Marvelous Designer, a software that changed the way I model fabrics and cloths in all my scenes since then. I also seen many of my fellow 3d artists start using what now seems to become a tool fundamental for interior visualizations workflow.

Originally intended for use in the fashion Industry but trust creative people to come up with special case use for it as we do in the Archviz BIZ.

So Let’s Start!

I focused on 3 elements in my scene and went into the detail of creating the fabric / cloth part in each of them.

Game Character Pants

Check Out This Tutorial

Most examples using Marvelous Designer features a best case scenario avatar where the limbs are in proportion or posed in a picture perfect stand still.

How about if you have to deal with a fictional creature with unusual features?

This tutorial explores just that.

You’ll learn to properly approach this challenging task by first sewing a “belt” pattern that lets you sew other patterns onto it.

This is a nondestructive workflow and allows for a much more stable result.

You’ll also learn what happens when you sew the wrong direction of the garment and how to solve it. Plus as you work through the lesson you’ll understand how to interpret the tension map for a more guided sewing experience.

Конструктор одежды — Marvelous Designer 7 Personal 3.2.96.27585 RePack by CrackzSoft

Marvelous Designer — одна из лучших программ по конструированию одежды в помощь 3D-дизайнерам и модельерам. Революционная система моделирования с помощью физики. Теперь вы сможете создавать точные модели одежды, используя только Marvelous Designer, без помощи других САПР-приложений. Marvelous Designer поддерживает полилинии, рисование свободных кривых, швов. Любые изменения модификации немедленно отображаются на 3D-модели одежды в режиме реального времени.

Системные требования:OS: Windows 7/8/8.1/10 (x64)CPU: Intel Processor, Corei5 2.4 GHzRAM: 8GBGPU: NVIDIA GeForce GTX 560

Торрент Конструктор одежды — Marvelous Designer 7 Personal 3.2.96.27585 RePack by CrackzSoft подробно:Основные функциональные возможности Marvelous Designer: • Быстрая и точная драпировка: — Многоуровневая симуляция позволяет быстро создавать высококачественные тканевые драпировки. Благодаря алгоритмам распараллеливания программа достигает высочайшей скорости работы на многоядерных процессорах. Выкройки можно примерять для трехмерного манекена.• Поддержка различных физических свойств: — Физические характеристики одежды отражаются в различных свойствах: степени растяжимости, сминаемости, намокания, плотности, толщины и др. Контроль данных параметров дает возможность симулировать различные виды материалов. Механизм рендера обеспечивает высококачественные трехмерные изображения, реалистичностью сопоставимые с настоящей одеждой.• Импорт и экспорт: — Marvelous Designer может импортировать любые файлы Collada и OBJ из большинства инструментов трехмерного моделирования, таких как DS Max, Maya, SoftImage, LightWave, Poser, Daz Studio, Vue и Modo. Поддерживается экспорт файлов манекенов и одежды в формате OBJ.• Разработка выкройки и шитье: — Создание базовой выкройки (полигоны, прямоугольники, круг, выточка). — Редактирование базовой выкройки. — Профессиональное черчение кривых. — Сшивание сегментов и свободное сшивание. — Сгибание. — Вставка резинки. — Синхронизация выкройки и трехмерной модели одежды.• Проектирование текстур: — Базовое редактирование текстур (перемещение, поворот, изменение масштаба). — Создание принтов (для логотипов и пуговиц).• Манекен: — Изменение позы. — Морфинг. — Проектирование позы.• Рендер: — Предварительная визуализация в реальном времени. — Аппаратная генерация теней.

Отличия от официальной версии:

Программа зарегистрирована на пользователя «iND_2015».

Процедура лечения:

После установки, не запускать программу. Заблокировать программе доступ в интернет с помощью стандартного брандмауєра.

Видеообзор новых функций:

Cloth Simulation Tools + 3ds Max

Check Out This Tutorial

The more time you spend in Marvelous Designers the more you’ll realize how well it works alongside 3ds Max.

What makes this tutorial different is the focus on how cloth plays a role in architectural visualization. This video answers an important question for CG fabric work: what is the equivalent of an avatar in Marvelous Designer to 3ds Max?

Throughout the video you’ll be making cushions while also learning how to modify cloth properties such as shrinkage weft and warp.

He also demonstrates how pinning cloth helps while simulating. The author brings out another advantage of using Marvelous Designer in a production flow: the option to export in quads(as opposed to tris) and generate the exact UV as that of your garment. Pretty cool!

The Bed Lower Bar with Wrinkled Cloth

Marvelous Designer supports a great amount of polys in its simulations, However, I decided to break up this part into smaller pieces of cloth that will be cloned (4 parts in each bed side). This way I could save on resources and have more control over the process.

1. I created the base in 3ds max using a simple box slightly away from zero point. I use a good amount of subdivision because Marvelous Designer simulation works better that way from my experience with it so far.

2. I organized the cloth shapes in Marvelous Designer as you see in the image below. The smallest pattern stays deactivated Meaning, the seams are visible, but it behaves as a static object.

3. It’s important to get the amount of fabric element subdivisions right (named particle distance), as it might intersect with the base object if the amount is too low or too high. It is really a case of trial end error. See below some tests

4. After the Simulation, I had to activate the smaller cloth. Remember that this part can be made with less faces than the one in front that will be seen in the render. Using the Pins (Shortcut W), I fixed some points above the bar so the cloth won’t move there. Then, on the pattern edition tool I just increase the dimension of the back part, making the cloth dropping to the floor a bit.

5. I placed some pins on the front of cloth too.

6. And moved them in order to achieve some more wrinkles.

7. With the simulation paused, I removed all the pins and placed only four pins on the extremities to avoid the cloth to have old pin marks.

8. I reduce the particle distance on the bar and left that to simulate a few more passes for the dropping to look more natural for that subdivision.

And that is it for the bed bar.

Starting in Marvelous Designer 7

Check Out This Tutorial

Learn how to make a simple bodycon dress while learning the basics of Marvelous Designer.

You’ll pick up how to add an avatar with MD7, since in recent versions this is not added by default. You’ll also explore basic navigation modes and different viewport displays such as wireframe and textured viewing settings.

This short demonstration aims to teach you the basics, along with how to troubleshoot your simulation by modifying patterns such as converting hard points to curves to achieve a tighter fit.

You can check the author’s YouTube channel for more Marvelous Designer short tutorials.

First Fabrics

Check Out This Tutorial

FlippedNormals shows us how to create a sleek casual attire from scratch.

You’ll learn how to adjust your patterns to create a decent fit which is crucial for character design.

You’ll also learn how to modify your garments by adding points(or split lines). Little features such as aligning points to the X and Y axis, or snapping angles by holding the shift key, will surely improve your workflow.

FlippedNormals provides high quality free and premium tutorials for all stages of the 3D pipeline. You can check their YouTube channel and browse around to see if anything grabs your attention.

Create a Sporty Outfit

Check Out This Tutorial

So this is a long one and well worth the time.

In this comprehensive 50-minute tutorial you’ll follow Travis David through a sporty outfit design.

Usually artists rely on Marvelous Designer to create folds and not necessarily a perfect fit. This tutorial is a good case study on how flexible Marvelous Designer can be, since it can create both!

You’ll learn time-saving techniques such as creating a hole from an internal outline, using the clone symmetry command, and exploring the steam brush which lets you to create tight or excess fabric without modifying the underlying pattern.

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